The scope of the project was to develop a set of essential materials for use in product visualization specifically in the FMCG industry. The idea was to mimic different types of most common materials and see how they perform in different lighting scenarios.
Few different types of objects were used with various levels of surface complexity.
Below are just raw renders no post-processing was applied. Only minor HDR toning (just for highlight compression) in some cases.
Everything was rendered in Maxwell V5.1